26 March 2014. Plymouth, UK. Up-and-coming indie developer Total Monkery has secured a Creative England GamesLab grant to support development of its original puzzle action game MagNets, due for release on PC, Mac and console (platforms to be confirmed) in August 2014.
MagNets sees players take control of a Polarity Park Ranger, tasked with following the usually-routine robot maintenance schedule assigned by the city’s Master Analysis and Organisation Robot (MAyOR). But all is not well in Polarity City. Why are the Bloxbots malfunctioning? Why is the park so quiet? What’s happened to all the Magnetpets? Deploy MagNets to scoop up and short circuit misbehaving Bloxbots and work out what’s going wrong in the formerly peaceful, but thoroughly non-organic, city as your Ranger clears its way across a host of fun and challenging environments.
Development on the game is well under way at Total Monkery and the team are combining charming character design with inventive and engaging gameplay mechanics as they work towards releasing the game’s first full demo in March.
The Creative England funding will continue to support the family-run studio’s original IP-focussed plans for 2014 and also follows its recent move to larger premises as part of the Formation Zone incubation space at Plymouth University. The new office will not only enable the team to grow but also provides a variety of additional business mentoring and support services to help position the developer as one-to-watch.
Total Monkery founder, Richard Weeks, brings his wealth of industry experience (including time at Psygnosis and LucasArts) to his other role as an Associate Lecturer in programming at Plymouth University, and the company is keen to foster strong links with academia and support the broader development community in the region.
Total Monkery will be available at EGX Rezzed 28th-30th March for any media interested in seeing the game. For appointments please contact Natalie Griffith at Press Space PR on natalie@PressSpace.net

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