Total Monkery
Based in Plymouth, Devon, UK

Founding date:
September 1, 2012


Business Contact:

Press Contact:


Twitter page
Facebook page
IndieDB Company page
Google+ page
Blog page


MagNets (Available on PC via Steam) (Coming to Xbox One 2016)

ElemenTales (Available on PC via Windows Store) (Coming to Xbox One 2016)

Late Night Shop (Coming to PC 2016)

Room 107, Roland Levinsky Building
Drake Circus
Plymouth PL4 8AA

+44 (0)1752588958


Total Monkery is an independent game development company and family-run business with a healthy fixation on mockery, puns and primates. Created in 2012 by game development veteran Richard Weeks, Total Monkery aims not only to produce high-quality games, but also to foster new talents, collaborate with passionate indies and contribute value to the industry we love.



Total Monkery was started by Richard Weeks. Richard has been working in games for over twenty years, both as a permanent employee for games companies such as Psygnosis and LucasArts and later as a contract programming consultant. Keen to have greater creative control, Richard began working on his own projects with a view to one day forming his own studio. From this, Iliara was born, a puzzle game about the living, moving cave paintings of an alien world.

Incorporation and Iliara

Surprisingly shortly after, Total Monkery came into being – named after a throwaway monkey/mockery pun in a conversation to a friend. In September 2012 it became a limited company and the primary occupation of the Weeks household, and Iliara became the training ground for a brave new team – initially made up of Anya Trounce, his partner’s daughter and at that time only a hobbyist artist, and Will Davis, her boyfriend, who had studied programming at University but whose personal circumstances had not allowed him to pursue a career in games. After several months of on-the-job training and work on Iliara, and after securing some contract work, it became apparent that Iliara was not a throwaway puzzle game but a deep universe that would only reach its full potential through development of a strong online community and a sensible, well-funded development schedule.

MagNets, and Total Monkery Today

After some consideration, the team decided that Iliara would have to wait until Total Monkery was a self-sustaining business, and in order to do that they would have to start smaller. They began working on another one of Richard’s many games concepts, first with concept artist and friend Phil Corbett and then with the team. Although once again an ambitious and unusual project, Richard felt confident he could apply his broad experience and the team’s increasingly confident skills to deliver a great game, so with design document in hand, Total Monkery took a pitch to the 2012 indie developers’ pilot fund for PlayStation Mobile, a competition at which they came runner-up, and then Creative England’s Gameslab, where they they secured a grant to begin development. Development of MagNets began in November 2013.

MagNets was released on Steam after a successful Greenlight on the 30th of January, 2015. Total Monkery began development on their second title, ElemenTales, with the support of the Microsoft Greenshoots program. After 5 months of development, ElemenTales was released on Windows Mobiles, Tablets and the Windows Store.

Work then began on bringing both titles to Xbox One, both with graphics upgrades and new content. MagNets: Fully Charged will be available on the platform this year. As well as this, Total Monkery are now hard at work on their third game Late Night Shop with more news on this exciting endeavour coming soon.

Total Monkery’s current staff includes Andrea Chandler (Managing Director); Richards Weeks, Anya Trounce, (Artist), Will Davis (Programmer) Alex Terry (Junior Digital Artist) and Tim Orman (Junior Producer and Community Manager).



  • MagNets

An intense arcade-style robot-recycling collect-em-up! Players must fight to restore order in Polarity City, one arena at a time. Do this by capturing malfunctioning Bloxbots in your Electromagnetic Nets, or use your MagNet to fight against a friend!

  • ElemenTales

Sometimes being cursed is not all bad! ElemenTales is the serene tale of four brothers cursed into creatures of Earth, Air, Fire and Water. Players guide the brothers through twenty-four mysterious islands, combining their unique powers to solve intriguing puzzles and discover hidden treasure. Remember to pay the ferryman…

  • Late Night Shop

A first person horror, stealth puzzler…. More details to be announced.





Late Night Shop:





Magnets Fully Charged Logo No BG

(MagNets Logo PNG)




(ElemenTales Logo PNG)

ElemenTales Art

(ElemenTales Cover)

Late Night Shop:

LNS Thumbnail

(Late Night Shop Thumbnail)

LNS Banner1280x720

(Late Night Shop Cover)

There are far more images available for Total Monkery, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!

Total Monkery Logo

Total Monkery (Monkey)


Awards & Recognition

TIGA shortlist for Small Studio Arcade Game 2014 – MagNets
TIGA shortlist for Small Studio Casual Game 2015 – ElemenTales

Winner of the Game Category at the Media Innovation Awards 2015 – MagNets


Total Monkery’s Devblog, manned by Anya and written by everyone..

All of the trailers for our games as well as an inside look into the development process and the various shenanigans the team get up to.

Get the latest news on all our projects as well as some links to all the great and the good within the indie community.

Team & Repeating Collaborators

Richard Weeks
Technical Director

Andrea Chandler
Managing Director

Will Davis

Anya Trounce

Alex Terry
Junior Digital Artist

Tim Orman
Junior Producer and Community Manager

Phil Corbett
Concept Artist, Freelance – MagNets

Matthew Beakes
Concept Artist, Freelance – Iliara

Dan Stubbs
Artist/Level Designer, Freelance – MagNets

Christopher Megamegaman Stevens
Music – Iliara

Jamie Hamshere
Music – MagNets

Video Monetisation Policy

We here at Total Monkery love to see people play and enjoy videogames and we have a special soft spot for seeing people experience our own creations.

That’s why you’re free to make videos within our games and monetise your creations.

We love to see what people think of our games and what they’ve been upto in them so if you create a video, we’d love to see it whether its a lets play, review, speedrun or just some hijinks tweet us @totalmonkery. If you would like to request a game code email press@totalmonkery.com.

Please note that we reserve the right to update this policy without notice or liability. If you have any additional questions regarding this topic or our policies, please contact us at press@totalmonkery.com