Andrea here (aka Victorian lady).

There is much excitment in the TM office as we put the finishing touches to our demo for the awesome Insomnia gaming festival. We have restocked on bananas, badges and large amounts of Pro Plus; it’s not called Insomnia for nothing.

Having visited the May event I was particularly excited by the real ales and hay bales (can’t think why they call me VL). It is going to be great to catch up with some of the brilliant indies we met at the Gadget Show and this will be the first outing for our ‘newbie’ Frederic (we don’t normally let him out).

The game is in its last phase, with all of the 4 zones now complete. When I said this out loud there was a look of horror on the team’s faces: “in principle,” they add. Working with a room full of perfectionists is quite a challenge ;-). But basically the refining, polishing and serious bug-hunting has begun. From the start it has been our intention to get the game onto as many platforms as we can, so a big thank you to all the amazing Linux testers who have been giving us feedback. We are now looking for Mac testers too.
We are also very excited as we are expecting a visit next week from our MagNets concept artist and all round awesome guy Phil Corbett. His deeply creative (and some would say bizarre) mind churns out concept art at an amazing rate whilst Anya and Fred look on in awe, so I am expecting a ceiling covered in drawings by the end of the week (we have run out of wall space).

Concept Wall

And this wasn’t even half of what he produced in a day…

As it is now fast approaching (in Richi-language) beer o’clock, I will sign off. If you are around come and see us at Insomnia – we have foam bananas!

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