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Ok what I really mean is that we aren’t making a gore-fest. Going for surreal rather than grind house. Having your corpse in the form of a mannequin to show where you last died is a cool idea. Would have to be careful it didn’t block exits. Or maybe you’d let that happen and people would have to tactically die to reposition their corpse… Lots of fun ideas around that concept.
I love the idea of making it seem like a never ending nightmare. We want to go really surreal with the environments too so that idea would go really well with that.
Having the death sequence as a separate state for the player to exist in is really interesting. I agree that the standard gotcha death sequence seems too outdated for this kind of game. It’s not doom!
Perhaps a different room you have to traverse to return to the actual shop floor would work. It could be different for each area and have some kind of quirk, like a messed up control scheme, weird gravity or underwater.