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Wow that sounds pretty horrific! It’s an awesome idea but we’re going for a bit more tongue-in-cheek horror (kinda deliberately cheesy) so the suicide option is probably a little too gruesome. Great idea for a mechanic though and somebody should totally make a game like that!
Also we’re trying to make a big deal out of the fact that our jump scares are very organic and in part generated by which path the player takes. For that reason we don’t want to physically move mannequins to the player when they die as part of a canned sequence if we can help it. We ARE currently working on an enemy type that operates as a pack, informing other pack members of your location if they spot you. Once we’ve got that working we should have a those kind of situations (think of the “clever girl” bit in Jurassic Park) occurring more naturally
Thinking about it, if the player WAS surrounded with no means of escape by 3 or 4 of these things the only option they’d have would be to slowly close their eyes and accept their fate. That could be really cool and would essentially achieve what you proposed above. Hmmm. Great post!