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If I may suggest my humble 5c on the death sequence, one option would be to gradually get the player surrounded by mannequins, them encroaching more and more from many sides, eventually blocking every way out. Then, (and this is where it absolutely needs to get one step extra insane) I would offer the player a choice, either to stand surrounded by mannequins (just listening to dark ambient and taking in the psychedelic experience) OR – shoot themselves, terminating the game. My point is, the death sequence should be also some off-putting, horror-inducing affair which is also PLAYER’s choice, not the game’s.
Dunno if that made any sense to you, but I hope I got my message through. )
Just make it weird to the max. Make the players regret the moment they even dared launch the goddamned thing, cuz from now on it owns their dreams. Know what I mean? )) Next thing you know, you’ll be starting a cult movement.