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I think with the AI speed it might be a possibility in the settings menu if it can be implemented, certainly it is terrifying to take your eyes off them, but it can make it tricky to do navigation if you can’t take a glance over your shoulder. My ineptitude in mouse control might have compounded the problem here.
I figured the fuzzing was a proximity thing, there was a sound too which warned of their presence. Maybe some kind of HUD although that breaks out of the natural kind of feel which I like.
Are there going to be any pick up items, because a pair of glasses with a proximity detector could be found early on.
That’s another question which might be a bit out of the remit of this thread but is there a narrative that this game hangs on? I love the car driving menu system and it kind of ties into the arrival at the shop nicely but I would like to know why I’m driving to a shop in the middle of the night. Maybe going to pick someone up?