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Settings and quit are currently not implemented. Should’ve taken them out probably!
AI speeds probably do need tweaking a bit but we want them to be fast and dangerous. The idea is that you’re terrified to take your eyes off them.
The screen fuzzing is supposed to be a visual indicator that they’re creeping up on you. We’re experimenting a with a few ideas for how we do that. The idea is to try and inform the player a bit without completely giving away the enemy position. Again, needs work and we’d appreciate any ideas!
An Xbox controller would work, although not tried on Linux. Haven’t attempted PS3 controller support as they’re less commonly used for PC gaming. Might have a go at hooking it up at some point soon!