So, what is happening in the Total Monkery office? We have been massively busy since we started on our Microsoft GreenShoots supported project, not least because we have also been doing some very exciting client work (all very hush hush for the minute). Progress on ElemenTales has been pretty rapid, which is a good thing with just over 2 months to go until release. The team have been enjoying the new challenge of developing a tile-based game aimed initially at the mobile market. Not quite the poly count and memory they have been used to. Apparently the landscape uses no textures. It’s all magic to me.
Here are some updated images of the levels. They give you an idea of the gameplay arena but are a long way from final quality and won’t be polished until the last couple of weeks of development, which I think Frederic (artist) is finding unbearable. I personally am loving the style, polished or not.
We should have a first trailer available in the next couple of weeks.
Everyone is very excited about the prospect of switching to Unity 5, and we are also happy to be adding to our team in the next couple of months – we’ll soon be welcoming a work experience student and a new trainee artist.
We are about to release our first update of MagNets (and you didn’t hear it from me but watch out for it in a Steam sale in the next few weeks. I know a lot of people have it in their wish list, now could be your chance to get a bargain). We have already begun planning our next project. Watch this space for an update!
Victorian Lady (AKA Andrea, MD)