Our plan for Late Night Shop, and more

Hello everyone! In the wake of the exciting Kotaku coverage, PC Gamer pickup and exciting collection of letsplays produced by our pre-alpha release, we wanted to talk a bit more about Late Night Shop and our plans for world domination making a high-quality end product. First of all, a lot of background information is covered in this excellent interview with the two members of our team responsible for the concept, Luke and Frederic: http://gamestyle.com/preview/late-night-shop-interview/ Frederic started the design for LNS as a very short, punchy game. Since then, we’ve discussed everything from that to a AAA masterpiece (anyone got a couple million?) and we’ve got some pretty solid ideas for scaling this and not making the mechanic too boring (or exhausting!). Also worth mentioning: LNS is going to get WEIRD. Think Primark as rendered by Dali. We’ve left a lot of the trippiest stuff out of the demo, but it is GOOD, especially in VR. We’re having fun trying to balance spatial weirdness with not being sick. But release date, and scope, is dependent upon funding. We’re looking at options at the moment – we’ll know where we are within a month. In other news, we’ve been working on MagNets […]

Late Night Shop, and more!

Hi everyone! It’s been a while. I hardly know where to start! Some of you will have seen our newest project, Late Night Shop. Though this is the first we’ve mentioned it on the blog, you’ll find plenty of references it on our Twitter, Facebook, YouTube and Vine, and we’ve got a nice new website for it too: latenightshopgame.com. It’s a bit bare bones for the minute. What can I say about it? As fellow Plymouth champion developer Viki pointed out, it’s a game of Grandmother’s footsteps… with terrifying shop mannequins. It initially started out as a side project between Frederic and Luke, but they decided, after ElemenTales, to bring it to the team to develop as a Total Monkery game. Which is awesome, because we all already thought it was cool. And it is very cool: That soundtrack was written for the game by @DamionSheppard, by the way, and I CANNOT EXPRESS how much I adore it. It presses so many of my favourite musical buttons. Most Whovians (or lapsed Whovians, like me) will immediately think of the Weeping Angels, but Frederic is a heretic and hasn’t seen any, so cites the inspiration in part to be this (WARNING: dark, gory) short film: https://www.youtube.com/watch?v=La6T8Bq6CsU. Also, standing in Primark […]

PRESS RELEASE: ElemenTales: Total Monkery’s all-new action puzzle game for mobile!

Plymouth, England: 29th May, 2015 – Take control of the elements as you lead four brothers across twenty-four island puzzles to find the source of their curse! Take your wits with you across a serene and mysterious environment as you control fire, water, earth and air to conquer the obstacles ahead, and even combine the brother’s powers to solve otherwise-impossible challenges. Hidden treasure has also washed ashore for the brothers to find, so search far and wide… you’ll need it to pay the ferryman. The game includes: 24 levels to solve, some allowing multiple solutions to reach the next island Free 8-level trial 4 brothers, 4 elements to master: Earth, Fire, Wind and Water Hidden treasure to find in each level, some guarded by its own puzzles Available on the Windows Store release Expanded version coming to Xbox One Arcade at a later date For more information about the game click here: http://www.windowsphone.com/s?appid=495f46a1-bf36-45a3-8404-5a0ea1ed0323 http://apps.microsoft.com/windows/app/elementales/6ddf0853-238f-417b-8a7e-312792b79dff http://elementalesgame.com http://www.indiedb.com/games/elementales Total Monkery Our family-run company prioritises fun and new ideas, relishing the challenge of creating games for a broad range of genres and platforms. We are an ambitious company with goals beyond making just quality games, and hope to continue collaborating with others, getting involved […]

ElemenTales is Coming!

I’m happy to say that ElemenTales will be out THIS WEEKEND! We should go live TOMORROW: we’ll let you know when. For those who don’t know, ElemenTales is a puzzle game set across twenty-four island levels. The seaside theme has been greatly inspired by our hometown of Plymouth – look out for the prawn! Take four cursed brothers through each level, combining their elemental powers of earth, air, fire and water to solve each puzzle and progress to the ferryman. It will be available with a free trial of the first 8 levels, and you’ll be able to get it for PC as well as Windows Tablet and Mobile (though we are targeting tablets first.) It’s been a whirlwind development cycle, but good fun and we’ve pretty happy with the result. Hope you like it! ~Anya

ElemenTales – progress report

So, what is happening in the Total Monkery office? We have been massively busy since we started on our Microsoft GreenShoots supported project, not least because we have also been doing some very exciting client work (all very hush hush for the minute). Progress on ElemenTales has been pretty rapid, which is a good thing with just over 2 months to go until release. The team have been enjoying the new challenge of developing a tile-based game aimed initially at the mobile market. Not quite the poly count and memory they have been used to. Apparently the landscape uses no textures. It’s all magic to me. Here are some updated images of the levels. They give you an idea of the gameplay arena but are a long way from final quality and won’t be polished until the last couple of weeks of development, which I think Frederic (artist) is finding unbearable. I personally am loving the style, polished or not.                                               We should have a first trailer available in the next couple of weeks. Everyone is very excited about the prospect […]

Press Release – Indie developer Total Monkery secures Microsoft Greenshoots funding for its second original IP release ElemenTales

February 2015. Plymouth, UK. Up-and-coming indie developer Total Monkery has secured support from  Creative England and Microsoft via the Greenshoots programme to enable the development of its original action puzzle game ElemenTales, due for release on mobile at the beginning of June 2015 with PC and Xbox to follow later in the year.   ElemenTales follows the adventures of four brothers who have been cursed to exist in the form of the classic elements – Earth, Air, Fire and Water. The brothers must solve puzzles and collect hidden objects in order to progress through the levels, combining their talents but careful not to drain each other’s powers.   As with Total Monkery’s first release, MagNets (currently on Steam), they continue to combine colourful design with inventive and engaging gameplay and puzzle elements.   The Greenshoots support will enable the company, who were highlighted in Creative England’s CE50 report on innovative businesses in January, to continue to develop a solid base of original games. It also marks their first foray into the mobile market.   Total Monkery founder, Richard Weeks, also brings his wealth of industry experience (including time at Psygnosis and LucasArts) to his other role as an Associate Lecturer […]