Just a short check-in.

Time is a very frightening thing. It’s nearly been 8 months since Team Monkery assembled. And a whole month since the last blog. So how goes it for us? Well, I’m pretty sure I have learned more in the past 8 months than my brain ought to be able to contain, and I’m sure Will feels the same. We are still working all-out on our funded project, which hopefully will have a super-shiny detailed press release and some web presence very soon. We’re also planning to put overtime in over the next few weeks to bring Mini MagNets forward. We’re hoping to have something for the indie showcase at Develop. And maybe Iliara will get some lovin’ too – but love don’t pay the bills, so we’ll see. It’s all been a bit slower than we’d like over the last week or so as the Richard Machine broke down and was ill in bed for what he says is probably the first time in a decade, and Will and I have been feeling the strain of the live together/work together dynamic just a bit. But all is well now, and very soon we will have ACTUAL THINGS to show! Concept […]

Total Monkery to be key technical supplier to Rymatek for Procedural Content System

Anya Mar 05, 2013 Blog, Datafall 0 Comments
UK middleware tech developer Rymatek Limited has announced that they have entered into a development agreement with Mystery Enterprises Limited, an SEIS-compliant digital publishing start-up, focused on UK-based games software and intellectual property development. Total Monkery are proud to announce that they will be providing the technology for their first project – the Datafall engine. In addition, Total Monkery will be developing the first game to be made with the engine. More details to be announced soon. Or, in blogspeak – Richard’s fellow veteran, Matt (LinkedIn) has been discussing with Richard for quite some time the possibility of making a genuinely reliable, convincing and extensive (not to mention extensible) engine for creating procedural narrative. When Richard quit contracting to start up Total Monkery, it seemed like the time was upon them. They formed Rymatek, which is a very cool name if you ask me, to be the company that would hold the IP and eventually distribute the license for the engine they planned to create. They then created Mystery Enterprises, a company focused on publishing mystery games created with the license. Mystery Enterprises is SEIS-compliant, which is a government scheme to encourage British growth by rewarding investors with tax breaks; […]