First of all: Total Monkery won a Media Innovation Award for MagNets on Thursday! Here’s a link to find out more: http://www.mediainnovationawards.com/ And the awards uploaded a nice clip on Twitter: https://twitter.com/2015MIAwards/status/669954673319747584 So, many of you will know that we’ve been working on getting MagNets and ElemenTales to Xbox One. We’re now so close that you’ll be able to see us at Insomnia 56 on the Microsoft greenshoots stand and have a play! Richard, Andrea, Will and I will be manning the stand at Birmingham NEC (with foam bananas as usual) from the 11th to the 14th. Last time we were at Insomnia Gaming Festival we had loads of fun so we’re really looking forward to it. Over the next few weeks we’ll also be beginning to share with you the work we’ve been doing on Late Night Shop. Some of you may have already seen the art test below: We’ve got loads of video content in the works; stay tuned!
Happy Halloween, everyone! So you might have noticed that it’s been a little quiet from us. Never fear – this the fun kind of quiet where a bunch of big exciting plans are afoot and we can’t say anything in particular because we don’t know which big exciting plan is going to become THE plan. Sorry about the vagueness, guys. Anyway, Andrea and Richard are travelling to Paris this afternoon for Paris Games Week! Alright for some, although apparently it’s all business. If you’d like to talk to them, they’re available for appointments through the Games Connection Meeting App. I’m sure they’ll be much less vague than I am. Back at home, we’ve all got plenty of work to do. MagNets: Fully Charged will be hitting the Xbox this year. ElemenTales is likely to hit very shortly after. And Late Night Shop… well, stay tuned.
Hello everyone! In the wake of the exciting Kotaku coverage, PC Gamer pickup and exciting collection of letsplays produced by our pre-alpha release, we wanted to talk a bit more about Late Night Shop and our plans for world domination making a high-quality end product. First of all, a lot of background information is covered in this excellent interview with the two members of our team responsible for the concept, Luke and Frederic: http://gamestyle.com/preview/late-night-shop-interview/ Frederic started the design for LNS as a very short, punchy game. Since then, we’ve discussed everything from that to a AAA masterpiece (anyone got a couple million?) and we’ve got some pretty solid ideas for scaling this and not making the mechanic too boring (or exhausting!). Also worth mentioning: LNS is going to get WEIRD. Think Primark as rendered by Dali. We’ve left a lot of the trippiest stuff out of the demo, but it is GOOD, especially in VR. We’re having fun trying to balance spatial weirdness with not being sick. But release date, and scope, is dependent upon funding. We’re looking at options at the moment – we’ll know where we are within a month. In other news, we’ve been working on MagNets […]
Hi everyone! It’s been a while. I hardly know where to start! Some of you will have seen our newest project, Late Night Shop. Though this is the first we’ve mentioned it on the blog, you’ll find plenty of references it on our Twitter, Facebook, YouTube and Vine, and we’ve got a nice new website for it too: latenightshopgame.com. It’s a bit bare bones for the minute. What can I say about it? As fellow Plymouth champion developer Viki pointed out, it’s a game of Grandmother’s footsteps… with terrifying shop mannequins. It initially started out as a side project between Frederic and Luke, but they decided, after ElemenTales, to bring it to the team to develop as a Total Monkery game. Which is awesome, because we all already thought it was cool. And it is very cool: That soundtrack was written for the game by @DamionSheppard, by the way, and I CANNOT EXPRESS how much I adore it. It presses so many of my favourite musical buttons. Most Whovians (or lapsed Whovians, like me) will immediately think of the Weeping Angels, but Frederic is a heretic and hasn’t seen any, so cites the inspiration in part to be this (WARNING: dark, gory) short film: https://www.youtube.com/watch?v=La6T8Bq6CsU. Also, standing in Primark […]
Plymouth, England: 29th May, 2015 – Take control of the elements as you lead four brothers across twenty-four island puzzles to find the source of their curse! Take your wits with you across a serene and mysterious environment as you control fire, water, earth and air to conquer the obstacles ahead, and even combine the brother’s powers to solve otherwise-impossible challenges. Hidden treasure has also washed ashore for the brothers to find, so search far and wide… you’ll need it to pay the ferryman. The game includes: 24 levels to solve, some allowing multiple solutions to reach the next island Free 8-level trial 4 brothers, 4 elements to master: Earth, Fire, Wind and Water Hidden treasure to find in each level, some guarded by its own puzzles Available on the Windows Store release Expanded version coming to Xbox One Arcade at a later date For more information about the game click here: http://www.windowsphone.com/s?appid=495f46a1-bf36-45a3-8404-5a0ea1ed0323 http://apps.microsoft.com/windows/app/elementales/6ddf0853-238f-417b-8a7e-312792b79dff http://elementalesgame.com http://www.indiedb.com/games/elementales Total Monkery Our family-run company prioritises fun and new ideas, relishing the challenge of creating games for a broad range of genres and platforms. We are an ambitious company with goals beyond making just quality games, and hope to continue collaborating with others, getting involved […]
I’m happy to say that ElemenTales will be out THIS WEEKEND! We should go live TOMORROW: we’ll let you know when. For those who don’t know, ElemenTales is a puzzle game set across twenty-four island levels. The seaside theme has been greatly inspired by our hometown of Plymouth – look out for the prawn! Take four cursed brothers through each level, combining their elemental powers of earth, air, fire and water to solve each puzzle and progress to the ferryman. It will be available with a free trial of the first 8 levels, and you’ll be able to get it for PC as well as Windows Tablet and Mobile (though we are targeting tablets first.) It’s been a whirlwind development cycle, but good fun and we’ve pretty happy with the result. Hope you like it! ~Anya
Call for testing! UPDATE: Applications are now closed. Please check your email! Total Monkery are looking for testers! We’re seeking a range of people to do a consumer testing session on Saturday 9th May (this Saturday) in the Roland Levinsky Building, Plymouth. We’re offering £20 on completion of one 45-minute session and questionnaire, which will be undertaken between 10.30am and 2.30pm. If you’re interested please fill out the eligibility form below. We’ll contact you if you are selected! Fill out form > Thanks all!
MagNets, the TIGA award-nominated debut title from indie studio Total Monkery, was released on Steam today with 10% off. The product of an inter-generational family development team, MagNets blends 90’s console charm, 80’s arcade relentlessness, and a unique gameplay mechanic. Described by the developers as ‘an arena shoot-em-up with no guns’, players must battle through 20 single-player story levels using their electromagnetic nets to circle rampaging robots and recycle their scrap. The game also includes time, score and scrap challenges and local multiplayer, where two players can test their MagNeting skills in battle. Total Monkery’s Technical Director, Richard, says, “We were thrilled when we found we’d been Greenlit. We’ve been out on Itch.io, Desura, and others for a month or so, but it’s obviously very exciting to be able to bring our indie game to the number one digital distribution platform.” Total Monkery have been working on MagNets for just over a year, after securing funding from Creative England’s Gameslab fund to support development. They were recently included in the Creative England 50 report, highlighting some of the most innovative businesses in the creative industries. MagNets will also be coming to consoles throughout the year. MagNets is priced £7.99 / […]
The MD & TD are off to London today to attend the Creative England 50 event, celebrating the most innovative businesses in the creative industry! We’re very pleased to be included in the list alongside some really big names and the bosses are looking forward to the opportunity to showcase (with a little nervousness, I’m sure.) The event has also been covered in the Telegraph! And big up to our fellow Plymouthians Mutant Labs, also in the #CE50: their super game Yak Dash (which we got the opportunity to test a while back) got a couple of notable mentions in the article. To read more about the report: http://www.creativeengland.co.uk/story/creative-england-celebrates-a-record-year-for-the-creative-economy-with-ce50