Total Monkery is an independent game development company with a healthy fixation on mockery, puns and primates. A family-run studio, we are currently working on our debut game, MagNets.
Total Monkery began in the back bedroom of a town house in Plymouth, Devon, with one veteran programmer and two novice employees. We have since grown into a confident and efficient team, with a new full-time artist and a space in Plymouth University’s Formation Zone. We are an ambitious company, with goals beyond making quality games; we hope to collaborate with others, get involved in the local area, share our skills and experience, and in doing so contribute value to the industry we love.