Total Monkery is an independent game development company and family business with a healthy fixation on mockery, puns and primates. Created in 2012 by game development veteran Richard Weeks, Total Monkery aims not only to produce high-quality products, but also to foster new talents, collaborate with passionate indies and contribute value to the industry we love.
As a company we combine ambition, high goals and a genuine love for our job with experience, determination and practicality. Our initial focus has been on leveraging our broad experience in Unity, Unreal, console and mobile, streamlining our processes and developing intelligent development solutions; we are now in an excellent position to deliver products consistently, reliably and efficiently. Our long-term goals include expansion, community involvement, and increasing our profile and reputation for excellence.