Total Monkery: making fun.
Total Monkery is an independent game development company with a healthy fixation on mockery, puns and primates. A family-run studio, we completed our first title, MagNets, in late 2014. MagNets received its first audience at The Gadget Show and Insomnia 52, received a TIGA nomination in October 2014, and has since completed a successful Steam Greenlight campaign. It will be available on Steam in January 2015, with multiple console releases coming over the next year.
From beginning in the back bedroom of a town house in Plymouth, Devon, with one veteran programmer and two novice employees. We have since grown into a confident and efficient team, with a new full-time artist, trainee programmer and a space in Plymouth University's Formation Zone. Our strides have been recognised by Creative England, who included Total Monkery in its CE50 report as one of fifty innovative businesses in the creative industries.
An ambitious company, we have goals beyond making quality games; we hope to collaborate with others, get involved in the local area, share our skills and experience, and in doing so contribute value to the industry we love.